Karma

Karma is the "reputation" system in 9 Dragons. Karma is used primarily as a prerequisite to equip various [./https://9dragons.fandom.com/wiki/Relic relics], known as Good Karma (GK) relics and Bad Karma (BK) relics. Both have their benefits and drawbacks. Aside from the practical purpose, karma also gives players an [./https://9dragons.fandom.com/wiki/Epithet epithet] that shows their prowess in [./https://9dragons.fandom.com/wiki/PvP PvP]; this can also be used to intimidate your opponents.

9Dragons Awaken Karma System:

+/- 30 Good Karma and +/- 5 Bad Karma when Killing Oposide Faction Character with Maximum 24 Levels of Difference. -- +/- 10 Bad Karma and -50 Good Karma for Killing Same Faction Character with Maximum 24 Levels of Difference.

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+/- 30 Good Karma and +/- 5 Bad Karma for Killing a Masked Character Regardless the Difference of Level.

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+/- 1 Bad Karma for Killing a Character With Móre Than 24 Levels of Difference.

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+/- 0 Bad Karma and +/- 0 Good Karma for Killing a Karmaless Character.

+1 Good Karma Every 100 Kills in PvE ( Only Same lvl Mobs )

Types of Karma
There are two types of karma in 9Dragons. Those are Good Karma (GK) and Bad Karma (BK). As the names suggest, they are earned by performing "good" and "bad" deeds, respectively. Good karma can be earned by defeating opposing clans ([./https://9dragons.fandom.com/wiki/Black Black Clan] killing [./https://9dragons.fandom.com/wiki/White White Clan] and vice versa), vagabonds, and [./https://9dragons.fandom.com/wiki/Mask masked] players in [./https://9dragons.fandom.com/wiki/PvP PvP]. Good karma is also earned by killing many monsters. You gain 1 GK point for every 50-100 monsters you kill. Good karma is lost if you are killed or if you kill a member of an allied clan. Bad karma is earned whenever you kill another player in [./https://9dragons.fandom.com/wiki/PvP PvP], but you earn much more if you kill a member of an allied clan. Bad karma is only lost when you are killed.

The use of Karma
Having karma gives you the ability to use common Karma Relics which increase and, in the case of Bad Karma relics, decrease your attributes. Also, some Karma titles, give you the ability to use special (and rare) Karma relics, also called Plates. Neither karmic path is specifically better than the other, but because BK relics give you a greater stat boost per relic, and it is easier to maintain, most players opt to become BK users. This is reflected in the ingame economy by higher prices for BK relics.

Good Karma Relics
Revolving Chakra relics give +4/+4

Five Dragons relics give +5/+5

Elemental Crown relics give +6/+6

+Wisdom/+Dexterity

+Wisdom/+Constitution

+Constitution/+Essence

+Strength/+Essence

+Strength/+Dexterity

Bad Karma Relics
Revolving Chakra relic give +9/-1

Five Dragons relics give +12/-2

Elemental Crown relics give +15/-3

+Strength/-Constitution

+Dexterity/-Essence

+Essence/-Wisdom

+Constitution/-Dexterity

+Wisdom/-Strength

Following this link you can see what all these relics and other karma title related plates look like. Please note many of those plates contain in their description the old karma titles which are out of use now (they were translated wrongly and only later on revised).

Karma Epithets
Karma epithets, also known as "Banners", are earned when a player has exceeded a certain amount of karma, either good or bad. A bad karma epithet will override a good karma epithet of the same level. For example, Dark Heart will appear instead of Brave Heart if the character has 1,000,000 GK and 100,000 BK. Because of this, Brave Heart is notoriously hard to keep, as the BK count cannot be equal to, or exceed 100.

Note: In RedFox version it is almost impossible to got good karma epithets (excluding brave heart). The only way to do that is by killing mobs or doing quests because even when you kill enemy clans you got 5 of bad karma. So if you kill 334 hostile clan players you will got 10,020 of GK and 1,670 of BK and ignoble soul will replace noble soul.

Good Karma Epithets:

Brave Heart– 1,000 Good Karma

Noble Soul – 10,000 Good Karma

Peaceful Warrior - 20,000 Good Karma

Awakened Soul- 40,000 Good Karma

Hero of the Land- 70,000 Good Karma

Selfless One - 100,000 Good Karma

Blessed by Fate - 150,000 Good Karma

Destiny's Hand - 200,000 Good Karma

Dweller on the Threshold - 500,000 Good Karma

Seeker of Atonement - 1,000,000 Good Karma

Bad Karma Epithets:

Dark Heart– 100 Bad Karma

Ignoble Soul – 1,000 Bad Karma

Savage Warrior – 2,000 Bad Karma

Captive Soul – 4,000 Bad Karma

Scar of the Land - 7,000 Bad Karma

Selfish Fiend - 10,000 Bad Karma

Cursed by Fate- 15,000 Bad Karma

Hell's Pawn - 20,000 Bad Karma

Demon on the Threshold - 50,000 Bas Karma

Minion of the Damned - 100,000 Bad Karma

Trading karma
Trading karma, also known as a "karma trade" is a process by which players agree to engage in [./https://9dragons.fandom.com/wiki/PvP PvP] and have each player win once. The mechanic that make this possible is the fact that a player gains more karma for defeating his opponent than he loses when defeated. To gain BK, players of allied clans trade, and to gain GK, players of opposing clans trade (even it's an almost impossible task to earn enough GK for a banner via GK trade - the BK banner overrides the equal level GK one) For more detailing techniques, please consult the 9Dragons forum: link

Controversy
At least once, karma trading has been at the heart of a debate regarding the question whether karma trading can be considered an exploit, or not, and if should be "patched": link